This course discusses those aspects related to conceptual frameworks and methodologies used for the design and development of ubiquitous and tangible user interfaces. Furthermore, during this course you will learn how to develop and deploy tangible interfaces using high-level prototyping platforms that involve physical computing. The knowledge acquired throughout this course will enable you to understand various design perspectives and the possible specificities of these new types of user interfaces
To study on a distance education will give you different opportunities than on-campus teaching. It means that, to a large extent, you will be able to plan your studies yourself, both in terms of time and place.
However, keep in mind that most distance education includes a number of compulsory digital lectures and digital seminars during the weekdays. Some distance education also include compulsory get-togethers, for which you will have to travel to Växjö or Kalmar.
There are a number of different ways to be a distance student, the common denominator being that a large part of your study work is carried out on the web. You communicate with the teacher and your fellow students using a learning platform with discussion forums, group work, recorded lectures or video meetings using a web cam.