Media technology is a subject that is constantly developing in pace with the development of internet technology and new communication technologies. Web 2.0, mobile terminals, blogs, wikis, script programming, games, sensors and mobile learning environments are some of the current concepts.
Media technology is applied within many different areas, like pedagogy, games, film, commercials, the dynamic web, virtual environments, and mobile units like smartphones and PDAs. The subject is interdisciplinary with influences from many other fields, for instance, computer science, informatics, pedagogy, and media and communication science, but also from artistic subjects.
What does a media technologist do?
The future is digital! Therefore, both companies and organisations will have a great need for people who master the new technology. After completing the programme, you will be able to work with digital media in many different ways. You will, for instance, be able to design web-based information or teaching systems, edit and broadcast video, understand communities, and develop games or web solutions for companies.
Quite likely, you will often work in or lead project groups containing a diversity of competencies.
We offer both programmes and courses in the subject media technology. At first-cycle level, you can study our three-year bachelor’s programme interactive media and web technologies, and on second-cycle level you can study the two-year master’s programme social media and web technologies, offered in English. All our courses can also be studied as single-subject courses and many of them can be studied at a distance.
Courses in English in media technology
Skills development within ICT and learning
Courses for professional pedagogues on all levels, from pre-school to upper secondary school (given in Swedish, only).
Digital tools in pre-school
For those who wish to learn how to use digital tools to activate children’s learning and appetite for discovery using all their senses.
ICT and learning – digital competence and pedagogical tools
For those who wish to increase their knowledge on how to use digital technology in their role as teacher or ICT technician.
Tailor-made skills development
For schools and municipalities – put together contract educations in media technology based on your own requests and needs.
Are you interested in becoming a doctoral student in media technology? Learn more about our third-cycle education in media technology.
Research in media technology
Our current research efforts in media technology lies on the design, implementation, use and evaluation of web and mobile Technologies to support learning and teaching with a focus on STEM (Science, Technology, Education and Math). Additionally, we carry out research exploring how Interactive and Immersive Visualization (VR/AR and the like) and Human Computer Interaction techniques, Big Data tools and methods can be applied in the fields of education, humanities, environmental monitoring and health care. A complementary research direction includes the field of Computational Thinking Education.
We closely collaborate with the public sector, schools and companies. Our track records of external funded research projects include more than 100 million Swedish crowns coming from the EU commission (FP6, FP7 and H2020programs), Swedish funding agencies such as the Swedish Research Council, the KK Foundation, Vinnova, The Wallenberg foundation, The National Agency of Education and industrial partners.
The activities and outcomes of these research efforts are also closely connected to the content of our educational programs at advanced level. We have recently established two cross faculty new master programs within the fields of Digital Learning and Digital Humanities. These activities are strategically aligned with the efforts underway connected to the establishment of Linnaeus University's Information Institute.
For more information contact:
Subject chair in Media Technology
Professor Marcelo Milrad, firstname.lastname@example.org
Public Outreach responsible and school liaison:
Lecturer Katrin Lindwall, email@example.com
Center for Learning and Knowledge Technologies The research in the subject Media Technology at Linnaeus University revolves a lot around mobility, social media and learning, and is mainly carried out…
Computational Thinking and Coding Skills in Schools (CoCoS) The Computational Thinking and Coding Skills in Schools research group deals with research, teaching and courses for skills development of…
Digital Humanities Digital humanities is an interdisciplinary field of study that represents a bridge between the arts and humanities and information technology.
EdTechLnu The research within the EdTechLnu field of knowledge has three main strands: • Developing new technology to support education and learning. • Studying teaching and learning where students…
iInstitute The iInstitute at Linnaeus University is a member of the international iSchools organization, providing interdisciplinary education in the digital humanities, computer science, health…
Linnaeus University Centre for Data Intensive Sciences and Applications The DISA research centre at Linnaeus University focuses its efforts on open questions in collection, analysis and utilization of…
VRxAR Labs The VRxAR Labs research group is exploring interface design for Mixed Reality environments, such as Virtual and Augmented Reality.
Doctoral project: Supporting Synchronous Asymmetric Data Exploration using Virtual Reality within the context of Collaborative Immersive Analytics Immersive technologies, such as virtual reality,…
Project: Augmented Reality for Public Engagement (PEAR) The purpose of the PEAR project is to investigate the possibilities of using Augmented Reality technologies to increase public engagement. In…
Project: Climate neutral Växjö 2030 This project is a research collaboration with Växjö municipality for achieving a climate neutral Växjö in 2030 and how digital technologies can support this goal…
Project: Designing digital technologies for supporting energy-related behavior change in the kitchen This project aims to design, develop and evaluate digital behavioral change tools. The goal is to…
Project: Development of a new master programme in Digital Humanities at Linnaeus University The project aims to further develop the Digital Humanities, Master Programme and establish new ways of…
Project: Digital acceleration for medium size sustainable cities (DIACCESS) The aim of the project is to solve real societal challenges by combining municipal administrations and municipal companies…
Project: Enriched Reality for Education and Digital Well-Being (EREDWeB) This project explores the potential of state-of-the-art virtual reality technology for teaching, aiming at digital well-being.…
Project: Extending design thinking with emerging digital technologies (Exten.D.T.2) The core ideas of the project rest on the assumption that design thinking combined with emerging technologies such…
Project: Open Data Exploration in Virtual Reality (ODxVR) The purpose of the ODxVR project is to propose novel interface design approaches that enable interactive visualization of Open Data (OD)…
Project: Science4Girls This project intends to design and implement learning activities withing the theme of climate change that encourage girls to enroll in science, technology, engineering, and…
Project: Smart storage solutions in the fridge of the future to reduce food waste About one third of the food production in the world is thrown away, which is one of the largest single sources of…
Project: Teaching Computational Thinking with Digital Devices (TACTIDE) This project deals with the support and empowerment of teachers to integrate problem-solving strategies with the help of digital…
Project: The research school Upgrade The research school Upgrade – teacher education and the digitalization of the school system is a national research school in which nine Swedish universities work…
Project: TriMo AAC TriMo is an app for Augmentative and alternative communication (AAC) with the aim of increasing independence of children and adults with speech impairment. In TriMo, the modern…
Project: Visualizing quantified self data using avatars The purpose of the project is to explore creative ways to visualize Quantified Self data, aggregated from social media and Internet of Things…
Completed research projects
Project: Competence needs and courses for professionals in IT and competitive production The purpose of the project is to contribute to the continued development of industry's skills development,…
Project: Competence needs and courses for professionals in IT and competitive production 2.0 The purpose of the project is to further develop the common marketing platform for courses for…
Project: Digitalisation in forestry A paradigm shift is taking place in forestry, with new opportunities for the forest industry to use satellite data, laser scanning, drones and handling of data from…
Project: Information Engineering Center Information Engineering Center (IEC) is a research and collaboration project at Linnaeus University. Our goal is to create new businesses, new jobs and…
Project: Linnaeus University as a unique iSchool The core idea of this project is to establish a unique iSchool (information School) at Linnaeus University. An iSchool refers to university-level…
Project: Smart Cities – Ready project The Ready project is a five year (2014-2019) international research project financed by the European Commission, focusing on implementing advanced energy…
Seed project: A platform to collect and analyze canoe/kayak training data The main objective for this seed project within Linnaeus University Centre for Data Intensive Sciences and Applications (DISA)…
Seed project: An Exploration of the Challenges and Possibilities of Multidimensional Visualization in the Context of Visual Learning Analytics The main objective for this seed project within Linnaeus…
Seed project: Digital transformation of communication between school and home The main objective for this seed project within Linnaeus Knowledge Environment Digital Transformations is to investigate…
Seed project: ODXVR x NTS The main objective for this seed project within Linnaeus University Centre for Data Intensive Sciences and Applications (DISA) was to submit an external funding application.…
Collaboration within media technology is an important part of both our education and our research. It strengthens both teachers and researchers within the subject but also our external partners. There is a constant need of external participation on our courses and programmes through, for instance guest lectures, case studies, projects, and/or degree projects. We develop and also offer courses in close collaboration with professionals in the industry and in this way contribute to life-long learning.
In our research, we are continuously on the lookout for new collaboration partners. Ideas for joint research projects can come either from our external partners or from our researchers and can lead to common research and development.
We are also the initiators of The Big IT Competence Award, an award that is handed out annually to a company or organisation that has worked committedly with skills development of its staff and collaborated with IT-related courses and programmes.
If you would like to know more about what collaboration opportunities are available, please contact us on firstname.lastname@example.org.
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