TEP-students

TEP - Tutorial Education Program

TEP offers flexible, paid student roles that combine teaching support, research practice, and community outreach. The program builds bridges between the university, students, and external partners.

The Tutorial Education Program (TEP) at the Department of Computer Science and Media Technology at Linnaeus University enables students to grow as educators, research assistants, and community ambassadors alongside their studies. The program enhances teaching quality, connects education with applied research, and opens doors for companies and organizations seeking to engage with future talent.

TEP is built on three pillars:

  • Teaching Assistance: Students supervise labs, support course activities, and help create an inclusive learning environment.

  • Research Support: Participants contribute to real research projects through analysis, prototyping, development tasks, and documentation.

  • Community Outreach: Students carry out activities for schools, festivals, and societal stakeholders interested in technology and science.

 

Contact: tep.ftk@lnu.se

Examples of completed projects and activities

Green House Monitoring System

This project explores indoor plant growing and monitoring, automatically adjusting environmental conditions based on sensor data and desired settings. A fun and practical experiment in automation!

Key Outcomes:

  • Learn automation
  • Design a dashboard connecting different interfaces
  • Make a reusable base plant growing station for others to experiment with
  • Have some fun making it

Open Gaze Visualization Project

Eye-tracking software facilitating gaze data collection and visualizations is commonly proprietary and vendor-locked. This project aims to create a free and open-source solution that facilitates simple gaze analysis. It is currently integrated with the Tobii Pro Spark.

Key outcomes:

  • Learned a lot in the domain of eye-tracking and visual analytics
  • Increased personal proficiency in Python
  • Real-time visualization of screen coordinates the user is looking at
  • Recording gaze data into storage
  • Analyzing gaze data based on adjustable parameters
  • Generation of visual attention maps and gazes plots

Project team:

  • Maciej Jan Korzenecki

Data Visualization for VR Systems

Developed using WebXR and THREE.js, the system presents successive timestamps of a graph side by side in a 3D timeline, enabling users to observe the evolution of nodes and connections over time.

Programming course for kids

 

Studenter framför en tävla
Michelle Weber, Gellért Szalai och Pedro Gagini, students who led the programming course for kids during autumn 2025.

During school holidays, TeMa Linné, Center for School Collaboration at the Faculty of Technology, invites children aged 10–12 to an introductory Scratch course built on Kodcentrum’s learning material and led by skilled student instructors. Successful sessions in 2023–2024 sparked new collaborations with local companies and community organizations, allowing the course to keep growing.

 

  • Hands-on Scratch programming sessions that build logic, creativity, and problem-solving skills. The material used has been developed by Kodcentrum.
  • Guided instruction from student leaders from the Department of Computer Science and Media Technology.
  • Inspirational visits and Q&As with developers from Sigma Technology AB and Softhouse.
  • Mixed-language teaching (Swedish and English) so every participant feels included.
  • Opportunities for children to explore campus and meet university student role models.

More information about projects and activities can be found on TEP-program GitHub webbpage