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Virtually Alive: How Video Games Make Evolution Playable

The popular talk series Media Impact continues!

Video and board games turn evolution into a playable experience. Which strategies are used for making the science of evolution fun? And how does player interaction change the dynamic of evolution? Become wiser on these questions together with Péter Kristóf Makai, in our second talk in the Media Impact series.

Peter Makai recently finished his Crafoord Postdoctoral Fellowship at Linnaeus Unversity Centre of Intermedial and Multimodal Studies. He is currently a KWI International Fellow at the University of Duisburg-Essen's Cultural Studies Institute, studying how theme parks are transmediated into digital and board games. He has published work on Tolkien, games and worldbuilding in Reconstructing Arda, Tolkien Studies, and in Postmodern Reinterpretations of Fairy Tales.

Please register on our Swedish page.


We have more media than ever to choose from. But do you know how they affect what you want to express or the story that you follow? Media matters! Media shapes what is communicated. Therefore, we need to learn more about how media work.

Media Impact is a series of webinars that give you the chance to take part in current research on how media choice affects communication, knowledge and meaning in art, popular culture, and media.

Learn more about the importance of being surprised, how knowledge is conveyed through computer games, what we do when we sing, how novels, films or poetry communicate the climate crisis, how music affects journalism, and what violence and classical music have in common.

All talks will be ca. 15 minutes long and streamed live online, with the chance to ask questions. The talks are free to attend, but you will need to register on the event page of the talk you want to join. The talks will also be video recorded and available to watch afterwards.

The talks are intended for everyone with an interest in media, culture and communication.

Media Impact is organised by Linnaeus University's Center for Intermedial and Multimodal Studies (IMS), which is an interdisciplinary research environment, exploring relationships and interactions between media.

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