Publications
Article in journal (Refereed)
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Helmefalk, M., Lundqvist, S., Marcusson, L. (2019). The role of mechanics in gamification : an interdisciplinary perspective. International Journal of Virtual and Augmented Reality. 3 (1). 18-41.
Status: Published
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Sell, A., Walden, P., Jeansson, J., Lundqvist, S., Marcusson, L. (2019). Go Digital : B2C Microenterprise Channel Expansions. Journal of Electronic Commerce Research. 20 (2). 75-90.
Status: Published
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Helmefalk, M., Marcusson, L. (2019). Gamification in a servicescape context : a conceptual framework. International Journal of Internet Marketing and Advertising. 13 (1). 22-46.
Status: Published
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Marcusson, L. (2018). The Sponsor’s Overview of an IT Project, According to IT Project Managers Opinion. Journal of Economics and Management Sciences. 1 (1). 65-77.
Status: Published
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Allmér, H., Marcusson, L. (2018). Altruistic young elderly in Sweden : a pilot study. International Journal of Business and Management Invention (IJBMI). 7 (5). 66-79.
Status: Published
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Marcusson, L. (2018). IT project managers' team role and sense of coherence : a pilot study in Sweden. Journal of Modern Project Management. 6 (1). 96-103.
Status: Published
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Lundqvist, S., Marcusson, L., Jeansson, J. (2017). Activity theory applied at channel expansions in small and medium enterprises. Problems of Management in the 21st Century. 12 (1). 20-38.
Status: Published
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Jeansson, J., Nikou, S., Lundqvist, S., Marcusson, L., Sell, A., et al. (2017). SMEs’ online channel expansion : value creating activities. Electronic Markets. 27 (1). 49-66.
Status: Published
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Marcusson, L., Lundqvist, S. (2016). Swedish IT project managers’ personality traits mirrored in the Big five. International Journal of Information Technology Project Management. 7 (3). 1-14.
Status: Published
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Marcusson, L., Lundqvist, S. (2015). Applying a core competence model on Swedish job advertisements for IT project managers. International Journal of Information Technology Project Management. 6 (2). 1-17.
Status: Published
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Lundqvist, S., Marcusson, L. (2015). Apply a Project Core View to Promote Project Success. Journal of Modern Project Management. 3 (1). 100-109.
Status: Published
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Marcusson, L., Lundqvist, S. (2015). Why advertise the obvious? : Learning outcomes from analyzing advertisements for recruitment of swedish IS/IT project managers. International Journal of Information Systems and Project Management. 3 (4). 39-56.
Status: Published
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Lundqvist, S., Marcusson, L. (2014). Advertisements for ICT project managers show diversity between Swedish employers' and project management associations' views of PM certifications. Problems of Management in the 21st Century. 9 (1). 35-55.
Status: Published
Conference paper (Refereed)
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Sell, A., Jeansson, J., Helmefalk, M., Allmér, H., Marcusson, L. (2023). Conceptualizing information systems as biological ecosystems - a ”new” vocabulary for speaking of information systems. 36th Bled eConference – Digital Economy and Society: The Balancing Act for Digital Innovation in Times of Instability : June 25 – 28, 2023, Bled, Slovenia, Conference Proceedings. 647-662.
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Helmefalk, M., Marcusson, L., Sell, A. (2020). “Who cares about fireworks?” : A study on digital coaching, gamification and exercise motivation. Proceedings of the 53rd Hawaii International Conference on System Sciences. 1266-1275.
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Sell, A., Walden, P., Carlsson, C., Helmefalk, M., Marcusson, L. (2019). Digital coaching to support university students’ physical activity. 32nd Bled eConference Humanizing Technology for a Sustainable Society, BLED 2019 : conference proceedings. 599-618.
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Carlsson, C., Sell, A., Walden, C., Walden, P., Lundqvist, S., et al. (2017). Go Vendla Go! Creating a Digital Coach for the Young Elderly. INFORMATION SYSTEMS, EMCIS 2017. 204-209.
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Jeansson, J., Nikou, S., Gustavsson, R., Lundqvist, S., Marcusson, L., et al. (2015). Understanding Online Channel Expansion in an SME Context : A Business Model Perspective. The 28th Bled eConference, #eWellBeing : Proceedings, Research Volume. 322-337.
Chapter in book (Refereed)
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Marcusson, L. (2020). Gamification is. Utilizing gamification in servicescapes for improved consumer engagement. Hershey, IGI Global. 24-49.
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Marcusson, L., Lundqvist, S. (2020). Teachers´ view of servicescape : experience from a gamified distance course. Utilizing gamification in servicescapes for improved consumer engagement. Hershey, IGI Global. 224-251.
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Marcusson, L., Lundqvist, S. (2019). Core competencies' core context!. Advanced online education and training technologies. Hershey PA, USA, IGI Global. 75-95.
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Gustafsson, R., Marcusson, L. (2015). Increasing energy efficiency by reducing losses and offering value propositions. Energy efficiency improvements in smart grid components. IntechOpen. 193-230.
Collection (editor) (Refereed)
Conference paper (Other academic)
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Marcusson, L. (2007). Det beror på (tidigt val av projektmetod). .
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Marcusson, L. (2006). Project storytelling. .
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Marcusson, L. (2005). Processer på socialen!. .
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Marcusson, L. (2004). IT-investeringens kärna – att gå från kronor och timmar till filosofi och pedagogik.. .
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Marcusson, L. (2004). Knasiga beslut? Det finns en förklaring!. .
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Marcusson, L. (2003). IT-investeringens kärna – att gå från kronor och timmar till filosofi och pedagogik. .
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Marcusson, L. (2001). Teambuildning, en del av en akademisk utbildning. .
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Marcusson, L. (2001). Frihet i tid och rum. .
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Marcusson, L. (1998). Att släppa och behålla taget!. .
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Marcusson, L. (1998). IT skapar dolda kostnader – hur omfattande är de i Ditt företag. .
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Marcusson, L. (1998). Självplanerande grupper. .
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Marcusson, L. (1997). Total Cost of Ownership i systemutveckling och systemförvaltning. .
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Marcusson, L. (1997). IT skapar dolda kostnader – hur omfattande är de i Ditt företag?. .
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Marcusson, L. (1996). Personliga nätverk och nya yrkesroller. .
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Marcusson, L. (1996). MbCC, Management by Chaos Control. .
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Marcusson, L. (1994). De verkliga kostnaderna för att använda PC i företaget. .
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Marcusson, L. (1994). Projektledarrollen och dess framtid. .
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Marcusson, L. (1993). En PC kostar mer än du tror!. .
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Marcusson, L. (1992). En PC kostar mer än du tror. .
Book (Other academic)
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Allmér, H., Marcusson, L. (2022). Storytelling : Strukturerat berättande från lägerelden till det digitala rummet. Lund, Studentlitteratur AB.
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Marcusson, L., Ahlin, A., Arnesson, K. (2007). Råd om projekt : erfarenheter från projektarbete och projektledning. Kalmar, Tento.
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Marcusson, L., Ahlin, A. (2002). Projektledaren i praktiken. Lund, Studentlitteratur.
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Marcusson, L. (2002). Filosofi-verksamhetsanalys-metod för tolkning och värdering av intervjuer med verksamhetsföreträdare. Kalmar, Baltic Business School, University of Kalmar [Handelshögskolan BBS, Högskolan i Kalmar],.
Chapter in book (Other academic)
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Marcusson, L. (2007). Managers decision making in IT project in perspective of AT and ANT. Fundamental IS issues. Västerås, Mälardalens Högskola. 117-128.
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Marcusson, L. (2003). Från kroppsspråk till 3G - Mänsklig syn- och hörselkommunikation genom tiderna. Computer epistemology : från Adam och Eva till Ada och e. Kalmar, BBS, Högskolan i Kalmar. 27-104.
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Marcusson, L. (2002). Beslutsfattande i oöverblickbara system. Systems Science - A Theoretical Approach. Kalmar, BBS, Högskolan i Kalmar.
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Marcusson, L. (2002). Better job analyzis with philosophy tools. The first symposium on systems analyzis. Kalmar, BBS, Högskolan i Kalmar. 23-32.
Doctoral thesis, monograph (Other academic)
Book (Other (popular science, discussion, etc.))
Other (Other (popular science, discussion, etc.))