Ling-Yi Huang

Postdoctoral Fellow
Department of Media and Journalism Faculty of Arts and Humanities
+46480446082
ABW:22063, Hus Radix, Kalmar
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Research

My main research interests: "Media Psychology", "New Media and Entrepreneurship", "Gamification and Serious Games"



 

 

Publications

Huang, L. (2018). Populism in a Post-truth World : Anti-immigrant voices on Twitter in Sweden. Presented at the 12th Annual International Conference of the Asia Association
for Global Studies, March 2-4, 2018 Kyoto, Japan.


Huang, L. (2017). New Business Models for Digital Journalism? : Cases of Gift Economy in China and Sweden. Presented at the Second International Conference on Communication & Media Studies, 16-17 November, 2017, Vancouver, Canada.

 

*Huang, L. Y. & Yu-chu Yeh (2017.03). Meaningful gamification for journalism students to enhance their critical thinking skills. International Journal of Game-Based Learning, 7(2), 47-62 (Emerging Sources Citation Index (ESCI).

Huang, L. Y. (2016.10).A comparative study of usability, playability, stickiness, and flow experiences toward Chinese social network sites: The examples of QQ and WeChat. Paper presented at the new media conference of SJTU-ICA (International Communication Association), Shanghai Jiao Tong University, China.

Huang, L. Y. (2016.10). Meaningful gamification for journalism students to enhance their critical thinking skills. Paper presented at the European Conference on Games Based Learning (ECGBL). Paisley, United Kingdom.

Huang, L. Y. (2016.5). Using a Gamified Platform in a Blended Learning Environment to Enhance the Critical Thinking Skills of Journalism Students. Paper presented at International Journal of Arts & Sciences (IJAS). Barcelona, Spain.

Huang, L. Y. (2016.5). How active is the audience? A study of Chinese game fandom. Paper presented at 22nd International Symposium on Electronic Art (ISEA). Hong Kong, China.

**Huang, L. Y. & Yu-chu Yeh (2016.2). Mediated enactive experience versus perceived mastery experience: An enhancing mechanism versus a mediator of character attachment and internal political efficacy in serious games. Computers in Human Behavior, pp.1085-1096. (SSCI, impact factor= Impact Factor: 2.694)

Huang, L. Y. (2015.10). A path model of perceived mastery experiences, character attachment and internal political efficacy in serious games. Paper presented in 2015 Taiwanese Psychological Association Annual Convention, Taipei, Taiwan.

Huang, L. Y. (2014.10). A path model of perceived mastery experiences, character attachment and internal political efficacy in serious games. (Unpublished Doctoral
Dissertation).National Chengchi University, Taipei, Taiwan.

Huang, L. Y. (2011.5).Designing serious games to enhance political efficacy and critical thinking disposition for college students: the case of Taiwan. Paper presented at 3rd International Conference in Games and Virtual Worlds for Serious Applications. Athens, Greece.

**Yu-chu Yeh, Ling-yi Huang, Yi-ling Yeh (2011). Knowledge management in blended learning: Effects on professional development in creativity instruction. Computers & Education, 56, pp.146-156.** (SSCI, impact factor=2.556)

Huang, L. Y. (2010.10.21). Designing Mobile Gaming Narratives for Guided Discovery Learning in Interactive Environments. Paper presented at the 4th European Conference on Games Based Learning(4th ECGBL). University of Aarhus, Denmark. See the following website:http://www.academic-conferences.org/ecgbl/ecgbl2010/ecgbl10-home.htm

Huang, L. Y. (2010.6. 23). Using digital technology to enhance learners' creativity: the case of insight problem solving in digital puzzle gaming. Paper presented at the 5th European Conference on Positive Psychology (5th ECPP). University of Aarhus, Denmark. See the following website: http://www.ecpp2010.dk/Home.1.aspx

Huang, L. Y. (2010.2.05). Using GPS to design narrative-centered environments for guided discovery learning: "Façade" - a case study of a nonlinear story. Procedia – Social and Behavioral Sciences, 2(2), p. 4032-4037.

Huang, L. Y. (2010.2.05). Using GPS to design narrative-centered environments for guided discovery learning: "Façade" - a case study of a nonlinear story. Paper presented at World Conference on Educational Sciences (WCES-2010). Bahcesehir University, Turkey. See the following website: http://www.wces2010.org/index.htm

Huang, L. Y. (2009.9.20). Media-mediated learning activities: Emergent practices in online gaming. Paper presented at 15th International Association for Intercultural Communication Studies (IAICS). Kumamoto Gakuen University, Japan.

 

Honours and Funding

1. Ministry of Education, Taiwan

In January, 2011, I received the grant from the Ministry of education of Taiwan to be an exchange PhD student at the Department of information and technology of Tampere University for five months.

2. Ministry of Technology, Taiwan and German Academic Exchange Service (DAAD)

From August of 2012 to June of 2013, I received a research grant provided through a joint scholarship by the Ministry of technology of Taiwan and the German Academic Exchange Service to be a visiting scholar at the Department of media and communication studies, Mannheim University, Germany.

3. Ministry of Technology, Taiwan
From March 2014 until December 2014, I received a research grant from the Ministry of Technology of Taiwan to be a visiting researcher at the Department of Computer and Systems Sciences in Stockholm University, Sweden. I also received funding outside the academic institutions, such as from the Central News Agency of Taiwan.

Publications

Conference paper (Refereed)