I´m a PhD student in pedagogy.
My research contributes with knowledge about children’s out-of-school teaching and learning journeys in digital communities, which is of relevance to educational research as the conditions in which children shape their social relationships, identities and learn are changing. Children today are living in an age of great technological progression and are in a unique position to share their experience of learning in practices that are in a constant state of flux. The compilation thesis includes four studies with specified aims and research questions.
The thesis adds to the educational research field taking its interest in recognising and building upon children’s familiarity with digital cultures and digital literacies, so that learning in school can address and utilise children’s experiences of technology and online worlds. The thesis contributes with empirical models and suggestions for conceptual frameworks outlining children´s pathways as participatory subjects. The empirical models and the tentative conceptual frameworks can assist stakeholders in their work with connecting children´s out-of-school learning experiences in order to support, challenge and problematise their learning in school. If children’s previous experience of learning should come into the world (in school), depends entirely on whether and how others (teachers) acknowledge these experiences.
Article in journal (Refereed)
- Wernholm, M., Reneland-Forsman, L. (2019). Children's representation of self in social media communities. Learning, Culture and Social Interaction. 23. 1-15.
- Wernholm, M. (2018). Children's shared experiences of participating in digital communities. Nordic Journal of Digital Literacy. 13. 38-55.
- Wernholm, M., Vigmo, S. (2015). Capturing children's knowledge-making dialogues in Minecraft. International Journal of Research and Method in Education. 38. 230-246.
Conference paper (Refereed)
- Wernholm, M. (2020). Children’s Out-of-school Learning in Digital Gaming Communities. .
- Wernholm, M. (2020). Children’s Representation of Self in Social Media Communities. .
- Wernholm, M. (2019). Does 'Where' matter?. Proceedings of the 2019 Connected Learning Summit. 229-230.
- Wernholm, M. (2019). Barns erfarenheter av lärande i digital lek. .
- Wernholm, M. (2015). Historical representations in otherwise ostensibly non-historical games: 9/11 represented in Minecraft. Challenge the past / diversify the future: Proceedings of the International Conference. 29.
Chapter in book (Refereed)
- Wernholm, M., Vigmo, S. (2017). Capturing children's knowledge-making dialogues in Minecraft. E-research in educational contexts : The roles of technologies, ethics and social media. Oxon, Routledge. 8-24.