Hej, I am Nico. I am a doctoral student in Computer and Information Science at Linnaeus University (LNU), Växjö, Sweden, where I also worked as a research assistant in the Department of Media Technology and completed my master degree in Social Media and Web Technologies. My doctoral studies are focused around interaction and interface design in smart environments such as virtual and augmented reality, which I am researching on in the VRxAR Labs research group. Prior to joining LNU and moving to Sweden I studied "International Media and Computing" (B.Sc.) at University of Applied Sciences HTW Berlin in Germany.
I am involved in various teaching and supervision activities as well as hosting a semi-regular media technology meet-up called Open Lab Hours in the interaction lab in the department. I am also developing a creative coding workshop series around tools such as openFrameworks, Processing, p5.js, and Unity3D. Besides virtual and augmented reality, I am particularly interested human-computer interaction, natural and tangible user interfaces, the Internet of Things as well as mobile application development.
My research groups and projects
VRxAR Labs The VRxAR Labs research group is exploring interface design for Mixed Reality environments, such as Virtual and Augmented Reality.
Project: Augmented Reality for Public Engagement (PEAR) The purpose of the PEAR project is to investigate the possibilities of using Augmented Reality technologies to increase public engagement. In con…
Project: Open Data Exploration in Virtual Reality (ODxVR) The purpose of the ODxVR project is to propose novel interface design approaches that enable interactive visualization of Open Data (OD) within…
Center for Learning and Knowledge Technologies The research in the subject Media Technology at Linnaeus University revolves a lot around mobility, social media and learning, and is mainly carried out w…
Conference paper (Refereed)
- Alissandrakis, A., Reski, N., Laitinen, M., Tyrkkö, J., Levin, M., et al. (2018). Visualizing dynamic text corpora using Virtual Reality. ICAME 39 Book of Abstracts : Corpus Linguistics and Changing Society. 205-205.
- Alissandrakis, A., Reski, N. (2017). Using Mobile Augmented Reality to Facilitate Public Engagement. Extended Papers of the International Symposium on Digital Humanities (DH 2016). 99-109.
- Yousefi, S., Kidane, M., Delgado, Y., Chana, J., Reski, N. (2016). 3D Gesture-Based Interaction for Immersive Experience in Mobile VR. 2016 23rd International Conference on Pattern Recognition (ICPR)Cancún Center, Cancún, México, December 4-8, 2016. 2122-2127.
- Reski, N., Alissandrakis, A. (2016). Change Your Perspective : Exploration of a 3D Network Created from Open Data in an Immersive Virtual Reality Environment. ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions. 403-410.
- Reski, N., Nordmark, S., Milrad, M. (2014). Exploring New Interaction Mechanisms to Support Information Sharing and Collaboration Using Large Multi-touch Displays in the Context of Digital Storytelling. Proceedings of the 14th IEEE International Conference on Advanced Learning Technologies IEEE - ICALT2014. 176-180.