Aris Alissandrakis
Universitetslektor
Institutionen för datavetenskap och medieteknik
Fakulteten för teknik
Lektor vid institutionen för datavetenskap och medieteknik (DM).
Mer info på den engelska webbsidan (klicka på "English" uppe till höger).
Undervisning
Kursansvarig för 2DV505, 4DV502, 4DV504, och 2UT420.
Mer info på den engelska webbsidan (klicka på "English" uppe till höger).
Forskning
- VRxAR Labs (Virtual och Augmented Reality)
- Human-Computer Interaction (HCI)
- Quantified Self (Big Data)
Mina forskargrupper
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Centre for Digital Humanities Linnéuniversitetet har en stark förankring inom digital humaniora, ett tvärvetenskapligt fält som förenar humanistisk forskning med informationsteknologi. Centre for…
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Data Intensive Digital Humanities Forskningsområdet Data Intensive Digital Humanities inom Linnaeus University Centre for Data Intensive Sciences and Applications (DISA) är ett nätverk som samlar alla…
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VRxAR Labs Forskargruppen VRxAR Labs studerar design av gränssnitt för Mixed Reality-miljöer, såsom Virtual Reality och Augmented Reality – virtuell respektive förstärkt verklighet.
Mina pågående forskningsprojekt
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Projekt: Augmented Reality for Public Engagement (PEAR) Syftet med projektet PEAR är att undersöka möjligheterna att använda Augmented Reality-teknik (AR) för att öka allmänhetens engagemang i…
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Projekt: Open Data Exploration in Virtual Reality (ODxVR) Syftet med projektet ODxVR är att föreslå nya metoder för gränssnittsdesign som gör interaktiv visualisering av öppen data i VR-miljöer…
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Projekt: Visualizing quantified self data using avatars Syftet med projektet är att utforska kreativa sätt att visualisera så kallad quantified self data; data samlad från sociala medier och Internet…
Mina avslutade forskningsprojekt
Publikationer
Artikel i tidskrift (Refereegranskat)
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Reski, N., Alissandrakis, A., Kerren, A. (2024). Designing a 3D Gestural Interface to Support User Interaction with Time-Oriented Data as Immersive 3D Radar Charts. Virtual Reality. 28.
Status: Publicerad -
Fagerberg, N., Seifert, S., Seifert, T., Lohmander, P., Alissandrakis, A., et al. (2023). Prediction of knot size in uneven-sized Norway spruce stands in Sweden. Forest Ecology and Management. 544.
Status: Publicerad -
Reski, N., Alissandrakis, A., Kerren, A. (2022). An Empirical Evaluation of Asymmetric Synchronous Collaboration Combining Immersive and Non-Immersive Interfaces Within the Context of Immersive Analytics. Frontiers in Virtual Reality. 2.
Status: Publicerad -
Reski, N., Alissandrakis, A. (2020). Open data exploration in virtual reality : a comparative study of input technology. Virtual Reality. 24 (1). 1-22.
Status: Publicerad -
Alissandrakis, A., Reski, N., Laitinen, M., Tyrkkö, J., Lundberg, J., et al. (2019). Visualizing rich corpus data using virtual reality. Studies in Variation, Contacts and Change in English. 20.
Status: Publicerad -
Cooney, M., Kanda, T., Alissandrakis, A., Ishiguro, H. (2014). Designing Enjoyable Motion-Based Play Interactions with a Small Humanoid Robot. International Journal of Social Robotics. 6 (2). 173-193.
Status: Publicerad
Konferensbidrag (Refereegranskat)
- Reski, N., Alissandrakis, A., Tyrkkö, J., Kerren, A. (2020). "Oh, that's where you are!" : Towards a Hybrid Asymmetric Collaborative Immersive Analytics System. NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, Tallinn, Estonia, October 25-29, 2020.. 1-12.
- Reski, N., Alissandrakis, A., Kerren, A. (2020). Exploration of Time-Oriented Data in Immersive Virtual Reality Using a 3D Radar Chart Approach. NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, Tallinn, Estonia, October 25-29, 2020.. 1-11.
- Alissandrakis, A., Reski, N., Laitinen, M., Tyrkkö, J., Levin, M., et al. (2018). Visualizing dynamic text corpora using Virtual Reality. ICAME 39 : Tampere, 30 May – 3 June, 2018 : Corpus Linguistics and Changing Society : Book of Abstracts. 205-205.
- Reski, N., Alissandrakis, A. (2018). Using an Augmented Reality Cube-like Interface and 3D Gesture-based Interaction to Navigate and Manipulate Data. VINCI '18 Proceedings of the 11th International Symposium on Visual Information Communication and Interaction. 92-96.
- Alissandrakis, A., Reski, N. (2017). Using Mobile Augmented Reality to Facilitate Public Engagement. Extended Papers of the International Symposium on Digital Humanities (DH 2016). 99-109.
- Alissandrakis, A., Nake, I. (2016). A New Approach for Visualizing Quantified Self Data Using Avatars. Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing : Adjunct. 522-527.
- Herault, R.C., Alissandrakis, A. (2016). An Application for Speech and Language Therapy Using Customized Interaction Between Physical Objects and Mobile Devices. Proceedings of the 24th International Conference on Computers in Education. 477-482.
- Reski, N., Alissandrakis, A. (2016). Change Your Perspective : Exploration of a 3D Network Created from Open Data in an Immersive Virtual Reality Environment. ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions. 403-410.
- Müller, M., Alissandrakis, A., Otero, N. (2016). There is more to come : Anticipating content on interactive public displays through timer animations. PerDis 2016 : Proceedings of the 5th ACM International Symposium on Pervasive Displays. 247-248.
- Nake, I., Alissandrakis, A., Zbick, J. (2016). Visualizing Quantified Self Data Using Avatars. ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions. 57-66.
- Hoppe, H.U., Müller, M., Alissandrakis, A., Milrad, M., Schneegass, C., et al. (2016). "VC/DC" - Video versus Domain Concepts in Comments to Learner-generated Science Videos. Proceedings of the 24th International Conference on Computers in Education. India: Asia-Pacific Society for Computers in Education. 172-181.
- Müller, M., Otero, N., Alissandrakis, A., Milrad, M. (2015). Increasing user engagement with distributed public displays through the awareness of peer interactions. Proceedings of the 4th International Symposium on Pervasive Displays. 23-29.
- Müller, M., Otero, N., Alissandrakis, A., Milrad, M. (2015). Application features to convey peers' interactions to engage users in a display network. Proceedings of the 4th International Symposium on Pervasive Displays. 267-268.
- Müller, M., Otero, N., Alissandrakis, A., Milrad, M. (2014). Evaluating usage patterns and adoption of an interactive video installation on public displays in school contexts. MUM '14 Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia. 160-169.
- Otero, N., Müller, M., Alissandrakis, A., Milrad, M. (2013). Exploring video-based interactions around digital public displays to foster curiosity about science in schools. .
- Otero, N., Alissandrakis, A., Müller, M., Milrad, M., Lencastre, J.A., et al. (2013). Promoting secondary school learners' curiosity towards science through digital public displays. Proceedings of International Conference on Making Sense of Converging Media, AcademicMindTrek '13. 204-210.
- Cooney, M., Kanda, T., Alissandrakis, A., Ishiguro, H. (2011). Interaction Design for an Enjoyable Play Interaction with a Small Humanoid Robot. Proceedings of the 2011 11th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2011). 112-119.
- Cooney, M., Becker-Asano, C., Kanda, T., Alissandrakis, A., Ishiguro, H. (2010). Full-body gesture recognition using inertial sensors for playful interaction with small humanoid robot. Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2010). 2276-2282.
Kapitel i bok, del av antologi (Refereegranskat)
- Dadzie, A., Müller, M., Alissandrakis, A., Milrad, M. (2016). Collaborative Learning through Creative Video Composition on Distributed User Interfaces. State-of-the-Art and Future Directions of Smart Learning. Springer. 199-210.
- Alissandrakis, A., Milrad, M. (2013). Designing interactive mobile services to promote civic participation in northern Uganda. ICT for Anti-Corruption, Democracy And Education In East Africa. Stockholm, Stockholm University. 53-65.
- Alissandrakis, A., Otero, N., Saunders, J., Dautenhahn, K., Nehaniv, C. (2010). Helping Robots Imitate : Metrics And Computational Solutions Inspired By Human-Robot Interaction Studies. Advances in Cognitive Systems. Institution of Engineering and Technology. 127-167.
Konferensbidrag (Övrigt vetenskapligt)
- Reski, N., Alissandrakis, A., Tyrkkö, J. (2019). Collaborative exploration of rich corpus data using immersive virtual reality and non-immersive technologies. ADDA : Approaches to Digital Discourse Analysis – ADDA 2, Turku, Finland 23-25 May 2019 ; Book of abstracts. 7-7.
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